QSK's posts

Discipline Problems

2:03 AM - May 16th, 2005

RPG developers take note: hiding goodies in random locations and rewarding players for going everywhere else besides where they’re supposed to go is not a good idea. When I enter buildings, I run around pressing A, hoping to find items. When I’m told to go somewhere and talk to someone, I go everywhere else and talk to everyone else first. At least in Tales of Symphonia, there is a pattern to where hidden treasure chests are placed and there isn’t much back-tracking necessary to trigger side events.

But still, it’s tedious. Why do I keep buying RPGs, again?

(Acceptable answers: (1) Paper Mario, (2) because I tend to get them cheap, (3) because I’m a sucker for campy stories, (4) because I don’t have a DS yet)

2 Responses to “Discipline Problems”

  1. prez2401 says:

    Where’s Zelda, Mario RPG, Chrono Trigger, Chrono Cross, any pre-PS Final Fantasy games, Final Fantasy VI, Earthbound, and all the other great RPGs that I can’t remember at the moment on your list. For shame.

  2. J.Liu says:

    Zelda’s not an RPG =)

    And to the clarify the question: why do I continue buying RPGs? As in current generation games. Oh yeah, I never beat FF6. Got tired of holding A in Kefka’s tower.

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