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	<title>Comments on: ZBrush</title>
	<link>http://duality.quadoshock.com/archive/2005/11/20/zbrush/</link>
	<description>0</description>
	<pubDate>Fri, 21 Nov 2008 17:52:04 +0000</pubDate>
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		<title>by: Quad</title>
		<link>http://duality.quadoshock.com/archive/2005/11/20/zbrush/#comment-492</link>
		<pubDate>Sat, 26 Nov 2005 09:32:46 +0000</pubDate>
		<guid>http://duality.quadoshock.com/archive/2005/11/20/zbrush/#comment-492</guid>
					<description>You'd definitely need a model or picture to look at. It's like that guy that paints landscapes on TV. He's not just pulling everything out of his posterior. He has some reference or sketch offscreen that he follows.

ZBrush won't automatically make any computer-savvy user into a great artist. What it does it remove the complexity that stands between concept and finished product.</description>
		<content:encoded><![CDATA[<p>You&#8217;d definitely need a model or picture to look at. It&#8217;s like that guy that paints landscapes on TV. He&#8217;s not just pulling everything out of his posterior. He has some reference or sketch offscreen that he follows.</p>
<p>ZBrush won&#8217;t automatically make any computer-savvy user into a great artist. What it does it remove the complexity that stands between concept and finished product.
</p>
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		<title>by: Lloyd Nebres</title>
		<link>http://duality.quadoshock.com/archive/2005/11/20/zbrush/#comment-491</link>
		<pubDate>Sat, 26 Nov 2005 07:21:23 +0000</pubDate>
		<guid>http://duality.quadoshock.com/archive/2005/11/20/zbrush/#comment-491</guid>
					<description>Extraordinary.

Don't think it'd be that easy for even computer adepts to sculpt something like that anglerfish, though. I think it requires either (a) a great deal of imagination, or (b) more importantly, a solid grasp of the anatomy of the animal being modeled.</description>
		<content:encoded><![CDATA[<p>Extraordinary.</p>
<p>Don&#8217;t think it&#8217;d be that easy for even computer adepts to sculpt something like that anglerfish, though. I think it requires either (a) a great deal of imagination, or (b) more importantly, a solid grasp of the anatomy of the animal being modeled.
</p>
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		<title>by: bigi</title>
		<link>http://duality.quadoshock.com/archive/2005/11/20/zbrush/#comment-488</link>
		<pubDate>Tue, 22 Nov 2005 20:15:17 +0000</pubDate>
		<guid>http://duality.quadoshock.com/archive/2005/11/20/zbrush/#comment-488</guid>
					<description>when else would i have time to watch it? :D</description>
		<content:encoded><![CDATA[<p>when else would i have time to watch it? :D
</p>
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		<title>by: Quad</title>
		<link>http://duality.quadoshock.com/archive/2005/11/20/zbrush/#comment-487</link>
		<pubDate>Tue, 22 Nov 2005 18:54:40 +0000</pubDate>
		<guid>http://duality.quadoshock.com/archive/2005/11/20/zbrush/#comment-487</guid>
					<description>Bigi... did you watch that vid at work? =)</description>
		<content:encoded><![CDATA[<p>Bigi&#8230; did you watch that vid at work? =)
</p>
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	<item>
		<title>by: bigi</title>
		<link>http://duality.quadoshock.com/archive/2005/11/20/zbrush/#comment-486</link>
		<pubDate>Tue, 22 Nov 2005 18:06:17 +0000</pubDate>
		<guid>http://duality.quadoshock.com/archive/2005/11/20/zbrush/#comment-486</guid>
					<description>it is freakin amazing, however it looks like something that is only easy when you watch a pro do it, when i'd actually try it i wouldn't know what to do. it'd take me a day and a half rather than 15 mins to make that fish even with somebody to guide me.

but then that's true for me for any graphics things. it should be a lot better for you graphics people. =)</description>
		<content:encoded><![CDATA[<p>it is freakin amazing, however it looks like something that is only easy when you watch a pro do it, when i&#8217;d actually try it i wouldn&#8217;t know what to do. it&#8217;d take me a day and a half rather than 15 mins to make that fish even with somebody to guide me.</p>
<p>but then that&#8217;s true for me for any graphics things. it should be a lot better for you graphics people. =)
</p>
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