When it rains, it pours
7:56 PM - May 23rd, 2006
I’m sick again. Fever and indigestion again—this time both at once. Something about being an adult…
I’m sick again. Fever and indigestion again—this time both at once. Something about being an adult…
It’s like Guilty Gear… for the DS… with online play (via WFC)! I’ll write more about it later.
Note: Guilty Gear Dust Strikers seems to really suck. Let’s not acknowledge its existence ever again.
Looks like New Super Mario Bros. will be out before I finish the next design. To be fair, I had a lot less time than I thought I’d have because there was that one week when I was incredibly sick and then the following week I was still sick and then the last week was dominated by apartment hunting and then my free time this past weekend was taken up by reformatting my PB (dual-boot Jaguar/Tiger now)… and some Jump experimentation (new deck: Ichigo/Yoh tag-attack =)).
Well anyway, it’s late already. Better sleep.
Let me start this by saying that I think the PS1 controller is the worst controller ever made for a mainstream console (”mainstream” meaning the Jaguar doesn’t count). The handles are at awkward angles. The analog sticks are in bad positions. I’ve never liked dual shoulder triggers on each side. And of course, there’s the disconnected D-pad, which I consider to be cruel and unusual punishment.
Sony, being the smart company that it is, chose to retain the same controller form factor when it transitioned from PS1 to PS2. And today, Sony, being the smart company that it is, announced that the PS3 controller will have built-in Bluetooth, wireless tech, and motion/rotation sensors—all in the same form factor as the PS1/PS2 controller. Sometimes I wonder if Sony execs just laugh at us behind closed doors.
Other news: the PS3 will be available in the U.S. on November 17 for $500 (20 GB HD) or $600 (60 GB HD). Yawn. Wake me up when it’s affordable.
Update: the cheaper PS3 model will be missing a boatload of features (HDMI output, Memory Stick / SD / CompactFlash slots, and 802.11b/g).
Last weekend, I played Jump Superstars with another human being for the first time and I must say I’m impressed by the game’s variety and strategic depth. How much of the screen you can see + the range of your opponent’s attacks is much more of a factor than I thought. More than a few times, I caught my friend from offscreen with Jotaro’s crazy range. I’ve been considering building a deck based on reducing your opponent’s view area with the (admittedly flaky) Dio grab -> Neji 64-strikes combo.
err… I’m talking gibberish, huh? Come on, no one else has the game? =( It really is the #1 must-have game—on any console—for anime fans.
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What is Jump Superstars? Jump is a Japanese DS game that takes characters from the weekly manga compilation Shonen Jump and places them in a party-style, 4-player brawler (ala Smash Bros.).
If you see this, I either gave you the address directly or the DNS updated. I finally dumped WebHostPlus (formerly known as NetBunch (formerly known as Mesopia (formerly known as Dr2.net))) for Media Temple. Dr2.net was a good host, but with its multiple mergers/ownership changes, the service went downhill. And I’m running out of space anyway (185/200 MB used), so I figured now was the time to change.
I chose Media Temple because it’s a well-known webhost in the web design community and the only bad thing people say about it is that it’s more expensive than other places. But that’s not much of an issue for me, seeing as how their lowest plan is still cheap compared to other things—cable internet + cell phone bills =(.
Anyway, it’s good to be with a decent webhost again. Having 2 GB disk space this time around is nice too!